
Zhuoyi (Joey) Huang
Technical Level Designer

Personal Project
Genre: Survival, Horror, Puzzle Game
Project Duration: 2 months
Project Introduction:
Inspired by Resident Evil 2 and Silent Hill 2, this project aims to use level design to create an immersive atmosphere. It also seeks to explore Silent Hill 2's environmental storytelling by connecting the game's environment with the protagonist's inner world. Additionally, the project includes attempts to create clever and engaging puzzles inspired by both games.
Project Goals: Level Layout, Lock & Key Design, Sandbox Level, Blueprint Scripting, Level Lighting, Navigation Leading
Asset Pack: Gothic Antique Lamp V.01/ Catholic temple - Church / Cemetery - VOL.1 - Gravestone / FPS 4K Western Guns _ VOL.1 / Zombie Stater - Mocap Pack​
Genre: First-Person, Horror, Puzzle Game
Project Duration: 3 weeks
Project Introduction:
This is a Technical Design project prototyping a psychological-horror gameplay loop in a time-looping restroom. I built the interaction systems from scratch: a rule-based progression layer, an item-placement and environmental-observation loop, and a time-reset mechanic gated by player actions. The goal was to establish a reusable interaction framework and then author content around it—so the systems drive pacing, tension, and discovery.
BloodPack_SplashesAndWashedAdditionalMaterials / BookHeadMonster/ BSP_ZombieAnims / Cartoonyoungboy / HorrorDiningRoom / Hospitality / Mutant /WaterFountain
Genre: First-Person Shooter
Project Duration: 3 weeks
Project Introduction:
This level design is inspired by Call of Duty: Modern Warfare and focuses on delivering a full stealth and escape narrative experience. The goal was to recreate the cinematic pacing and immersive storytelling found in the Modern Warfare series. The design aims to capture the feel of a Hollywood-style action sequence and pacing, where gameplay and narrative are tightly integrated.​
Project Goal: Level Pacing, environmental storytelling, Level Layout
Asset Pack: FPS Gamer Starter Kit
Coming soon

Coming Soon ......
Collaborative projects
Genre: RTS
Project Description: The 338th Training Squadron trains network and information systems operational capabilities in support of mission defense and base operations.
Professionally train cyberspace warfighters in Airmanship and apprentice skills across two AFSCs while developing experts in all skill levels experts in all skill levels
​I was responsible for designing Level 1, focusing on level layout, level gameplay flow, and tutorial.
Genre: First-person | Horror | Narrative
Project Description: After no word for many years about her estranged daughter, Sylvie, a strange message plays for her mother, Estelle. Her daughter sounds trapped, and scared. Follow the narrative driven psychological horror journey of Estelle as she searches for Sylvie in deep catacombs that become more confusing as you progress.