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Zhuoyi Huang

Technical Level Designer with a strong foundation in computer science and hands-on experience in game development. Skilled in Unreal Engine 5, with a proven ability to design engaging levels and implement game mechanics. A creative problem solver who continuously learns new skills, tools, and workflows to improve both technical and design capabilities.

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Demo Reel

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Personal Project

Silent Evil : Hunk

Genre: Survival, Horror, Puzzle, Third-Person

Project Duration: 2 months

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Operation: Rat

Genre: First-Person Shooter
Project Duration: 3 weeks

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Group Project

Singnal Surge

Genre: RTS

Project Description: The 338th Training Squadron trains network and information systems operational capabilities in support of mission defense and base operations.

Professionally train cyberspace warfighters in Airmanship and apprentice skills across two AFSCs while developing experts in all skill levels experts in all skill levels

​I was responsible for designing Level 1, focusing on level layout, level gameplay flow, and tutorial.

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Deja Vu

Genre: First-person, Horror, Narrative

Project Description: After no word for many years about her estranged daughter, Sylvie, a strange message plays for her mother, Estelle. Her daughter sounds trapped, and scared. Follow the narrative driven psychological horror journey of Estelle as she searches for Sylvie in deep catacombs that become more confusing as you progress.

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